Freelancer: The Next Generation BUG REPORTS

  • <b>TO GET RID OF THE 1.1 MS OFFICIAL SERVER PATCH </b> If you didn´t make a backup then you are pretty much screwed. LUCKLY I have made a backup of the original DLL´s and EXE files. Download, <A href=´http://ebiia.swishmail.com/fldownload/FLoriginal.zip´ Target=_Blank>here</a>. 1.7MB Unzip and copy all the files into where you installed the game ----------------------------------------------------------------------------- Themachine: Thanks for the reports I will keep these in mind. As far as the ship goes: The shadow crab is ONLY suppose to use the shadowbeam that is why it is level 10. ALL gunboats are lv 10 turrets to prevent certain exploits. I have put in ALOT of measures to try and prevent exploitation and alot of times it is reported as bugs but they are intentional. <b>Reynen Starfyre Project Leader: <A href=´http://www.planetirg.net/´ Target=_Blank>Starfyre Studios</a> Freelancer: The Next Generation </b> Edited by - Reynen on 06-07-2003 02:50:40

  • Reynen, there are other lev 10 turrets (i.e. starfury turret lev 10) so just making the light/medium/heavy shadow beams lev 10 doesnt solve the problem (but it would be pretty stupid for anyone to mount a MUCH suckier weapon than the shadow beams on a shadow fighter/hybrid/scout/crab anyways) so i guess it doesnt really matter. [for the following paragraph on the gunboats, since the files in FL applys to both SP and WP, i assume that if i did this in MP, it would produce the same result in the readme it said ALL capital ships comes with preloaded equipment, however i found that when i was browsing thru the 3 types of gunboats on osiris (juss b4 mission 12 which i cant pass through right now cuz it crashes when i tractor in the power cell), ALL of the gunboats had only a preloaded main (large forward) gun, the rest of the slots are vacant. thats why i was wondering why you couldnt mount turrets below lev 10 onto the gunboat while you CAN mount guns below lev 10 onto the gunboat. also, i found out that the kusari gunboat had a main gun that has twice the range (4000m) than the bretonia gunboat main gun and the rhineland gunboat main gun (2000m). anyways, i juss remembered another bug i found in SP: sometimes when i attempt to dock at a planet (ANY planet [in the liberty system) with light, medium, or heavy fighters, i would hear a message from the robot guy in the docking ring telling me to wait cuz another ship is docking, and i would see a transport spinning around rite outside the docking ring like 20 times (about a minute in time length) b4 i get the message to dock. when i finally get to dock, i STILL see the transport sitting there spinning around and i fly rite through it. (not yet sure if this bug occurs with all planets) the flying rite thru the transport part doesnt really bother me that much; its the 1min waiting time that does. this bug only happens SOMETIMES (only 5 times happend to me out of about 20 times i docked with planets) TheMachine Fleet Admiral of clan EFA http://www.freewebs.com/freelancerefa Edited by - TheMachine on 06-07-2003 03:42:00

  • Time: Well if somone WANTS to put on another weapon on the shadow ship then that´s their perogative. Although to spend ALOT on shadow ships to get the best beams in the game is beyond me. I would just laught at them personaly because once you unequip a shadowbeam it CANNOT be re-equiped so they just wasted all that money. Also considering the shadow ships only get 1 weapon putting that would practically make the ship useless to change weapons, but each to their own. The bug you are refeering to is related to the AI I am changing. I am not quite sure what them pilots are thinking!! Mayby they been drinking hehe I´ll look into it though <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> ---------------------------- I can tell you right now the AI in 1.4 is MUCH smarter and deadlier. In the beginning SP mission they will seem VERY weak, but as you progress through the game you will find yourself in very hard missions. You will also notice missions are much harder. I took only a lv 22 mission in the nexus and went up against 8 bogies at once and mnaged to take em out, but then the 2nd wave slaughtered me <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> That is why I reduced the to 4 at once. Considing I am a very good pilot and very effective with my ships I know if I have a hard time then so will alot of others. <b>Reynen Starfyre Project Leader: <A href=´http://www.planetirg.net/´ Target=_Blank>Starfyre Studios</a> Freelancer: The Next Generation </b> Edited by - Reynen on 06-07-2003 03:37:40

  • Reynen, lol funny one... I suggest you take a look at my previous post again because I was in the middle of a massive edit when you posted your post <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>. and, yes, i am aware of once u un-equip a shadow beam (i actually read the WHOLE readme through<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>), it cannot be re-equiped. i was talking about the stupid side of how you can mount other weapons instead of the shadow beam on a shadow ship, which, of course is pretty stupid. ***EDIT***YESSS!!! oops...darn. ok, I just thought that I found a way to work around that AI bug, but I was TOO careless....I thought that blasting the spinning transport into oblivion would solve the problem, only to find out that i was in even BIGGER trouble (the surrounding area immedietly became hostile to me). Cant believe that I forgot the fact that the AI is smart enough to turn on criminals... Doh! Stupid me. :p This would work in multiplayer though, just space the transport and reload your char <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> TheMachine Fleet Admiral of clan EFA http://www.freewebs.com/freelancerefa Edited by - TheMachine on 06-07-2003 04:02:41

  • Hey guys, Not sure if it´s my controller config or what, but I thought I should make a post about it here anyways. Cruise speed in capital ships is only 300, but when I kill the engines (free flight mode), bingo, I rocket up to trade lane speed (and can still shoot). Simply kick the engines back in and I am back to normal non-cruise speed. Is this how it´s supposed to work, cause I found no reference to it in the ReadMe. And when going trade lane speed, if you strafe you quickly drop back to non-cruise speed til you stop strafing, then bang, back up to 2500 (or is it 3000). Works this way for me in all Cap Ships I have tried so far. If this is right, it should be documented in the ReadMe. And if it actually is in the current ReadMe, please slap me with a large cold fish and I will go look again. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Tarrax Edited by - Tarrax on 06-07-2003 04:18:47

  • Time: Aye I c you edited hehe. As far as the gunboats go, I got rid of the pre-equiped turrets becuase the cap turrets just looked so wrong on the gunboats hehe. They were about the same power as regular turrets so there is not much difference there. I will make that clear in the readme. ------------------------------------------------------------------------ Tarrax: You´re not crazy nor blind hehe. For some reason you can only go 3K cruise with the caps if you kill your engine I don´t know why. At lease you can go that fast with em so we know they work hehe. I will also document this in the updated readme. <b>Reynen Starfyre Project Leader: <A href=´http://www.planetirg.net/´ Target=_Blank>Starfyre Studios</a> Freelancer: The Next Generation </b>

  • &quot;&quot;&quot;thats why i was wondering why you couldnt mount turrets below lev 10 onto the gunboats while you CAN mount guns below lev 10 onto the gunboats. also, i found out that the kusari gunboat had a main gun that has twice the range (4000m) than the bretonia gunboat main gun and the rhineland gunboat main gun (2000m).&quot;&quot;&quot; hey Reynen you totally forgot about this small part in my looooooooooong post <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> lol j/ks Reynen I know that you´re busy enugh dealing with 100posts/min and missing a small part in my loooooooooooooong post is exceptable <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>. Most people dont even acknowledge my posts <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle>. I really appreciate that you do. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> TheMachine Fleet Admiral of clan EFA http://www.freewebs.com/freelancerefa

  • Nexus Problems Server - Mine (Not releasing IPA) and when playing SP Ship - Every ship in the impressive arsenal you have provided Equip. - All weapons, all levels Activity - Anything from being by ourselves, to formation flight, to being attacked by single bogeys to groups of 4 at a time (Nothing running in backgrounds) Location of Bug - Every entrance to the Nexus Reproduceable - Most Definately! Running FL v1.0 w/FL:TNG v1.3 mod only (Patches Applied as per your instructions We have gone to the extremes on this one by doing p-wipes and Reg. Editing to remove all traces of FL (yes, even the save games!) Any help would be appreciated. <img src=smilies/icon_smile_evil.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_angry.gif width=15 height=15 border=0 align=middle> DoomSayer <img src=smilies/icon_smile_angry.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_evil.gif width=15 height=15 border=0 align=middle> Sqd. Ldr. - 107th Ravens (Catch Us If You Can) <img src=smilies/icon_smile_evil.gif width=15 height=15 border=0 align=middle>....and there shall come one, one who will speak your doom....<img src=smilies/icon_smile_evil.gif width=15 height=15 border=0 align=middle> Edited by - DoomSayer on 06-07-2003 05:10:16

    }:) :(! DoomSayer :(! }:) Sqd. Ldr. - 107th Ravens }:)....and there shall come one, one who will speak your doom....}:)

  • Singleplayer Rheinland Battleship at Planet Holstein or taking off from freemans base (bought it at Norfolk instead) takes off from the planet or freemans and blows up then the game crashes yes i can reproduce it i did it about 4 times also the camera seems stuck inside the rheinland cruiser it might be because i was using my old save game from when i completed the game before i knew there were mods for it. so does this mean dont land on planets with Battleships on planets I cant play the SP because of mission 12 and i can play multiplay because... well you wouldnt want me to. so even though the old saves have problems they still work partially.

  • Anyway we can get rid of some of the SP cut-scenes that I can no longer stand? SULU: &quot;That´s why we had to steal that thing; because it´s important to the nomads.&quot; Poor guy has sunk to new depths. Relief from any of these cut-scenes would be nice...allowing the escape key to skip them would be ideal. Also, please release the 1.4 patch soon or I will have to start a trendy heroin habit. Mission 12 is a dead-end, as you know. Jonathan Rhys-Davies: &quot;C´mon Mr. Wizard, I´ll bet you´re here to see the misses.&quot; Not too surprising as he was in Wing Commander 3 with Luke Skywalker, another immediate has-been. I hope they´re spending their $500 checks wisely. ***END OF RANT*** Thanks for all the hard work Reynen. Thanks again for turning this game around. &quot;Without Mods, this game is toast!&quot;

  • Sometimes when taking off from that storage facility (the Republican Shipping base) near Holstein in a capital ship you crash right into Stulingen. Don´t know if you can do anything about it, just though I´d tell you Ship - Any capital (except maybe gunboats) Reproducable - Just undock from... Mainz I think it is a few times and you´ll probably crash sooner or later. Anyone can do it <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>

    -------------------------------------------------------------------------------- Some people say: "If it ain`t broken, don`t fix it" I say: "If it ain`t broken, break it!"

  • Reynen has someone of your team tried to contact Porsche or should one of us do that and then report back to you? As I have recogniced some - maybe all - of the SW ship´s loadouts have been edited/changed. Maybe that caused the problems. I suggest to test if the problems occur with the original ship files from Porsche before contacting him. Rgds walkerjonny

  • Time: The reason you can equip ANY level gun is so that gunboats can equip missiles <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Missiles range from lv 1-10 so it has to have that range <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> As for turrets I did lv 10 otherwise because of the powersupply they would have infinite firepower with lv 9 and below. Also if your not using lv 10 turrets your not using the Gunboat most effectively. ------------------------------------------------------------------------------------- Doomsayer: Part if your problem is this. No doubt it didn´t install correctly. <b>Running FL v1.0 w/FL:TNG v1.3 mod only (Patches Applied as per your instructions </b> You need to be using FLMM 1.2, there were installation bugs with 1.1 and below with our mod. It´s stated on the page and in the readme you need 1.2 Make sure you files are being overwritten. Also as stated before, IF you play in SP and you LEVEL UP in the nexus, it will crash. This has been FIXED in the 1.4 patch. ------------------------------------------------------------------------------------- Schiz: Old original save games will not work with the expansion. I will take a look at planet holstein, the reason you explode is proabably due to the atmosphere. You ship is most likely getting caught in it when it takes off from the planet. Freemans´s base has been changed and fixed The camera bug has also been fixed Mission 12 is already a well known bug...we are working on it... ------------------------------------------------------------------------------------- Satisfisor: No we cannot get rid of the SP cinematics it would completely screw the game up. We are working hard on 1.4, would you rather we just made changes and released them and HOPE they work or would you rather us test them first? ------------------------------------------------------------------------------------- TeamProj: Is this in MP or SP? ------------------------------------------------------------------------------------- Hole: When I know, you´ll know. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> <b>Reynen Starfyre Project Leader: <A href=´http://www.planetirg.net/´ Target=_Blank>Starfyre Studios</a> Freelancer: The Next Generation </b> Edited by - Reynen on 06-07-2003 18:30:34

  • This might already be covered, but the 1.4 description was a little unclear, and I haven´t seen any posts explicitly mentioneing this.. I´m stuck in the nexus - none of the hypergates work (in-system jumpholes work). This is in the server log - dunno if it´s relevant: E:FLScratchSourceServerspaceStarSys.cpp(774) : *** WARNING: StarSystem::exit(): CLI(1) System(Nexus) E:FLScratchSourceServerspaceStarSys.cpp(540) : *** WARNING: StarSystem::enter(): CLI(1) System(Nexus) E:FLScratchSourceServerspaceStarSys.cpp(774) : *** WARNING: StarSystem::exit(): CLI(1) System(Nexus)

  • Should have added more details: Installed with FLMM v1.2 Final Release And we´re not leveling up in the Nexus, because we can not even enter the Nexus from any of the system entrances. All files are being overwritten without any errors. When will the v.14 patch be released? <img src=smilies/icon_smile_evil.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_angry.gif width=15 height=15 border=0 align=middle> DoomSayer <img src=smilies/icon_smile_angry.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_evil.gif width=15 height=15 border=0 align=middle> Sqd. Ldr. - 107th Ravens <img src=smilies/icon_smile_evil.gif width=15 height=15 border=0 align=middle>....and there shall come one, one who will speak your doom....<img src=smilies/icon_smile_evil.gif width=15 height=15 border=0 align=middle>

    }:) :(! DoomSayer :(! }:) Sqd. Ldr. - 107th Ravens }:)....and there shall come one, one who will speak your doom....}:)

  • about the whitstar and planetkiller not showing, im pretty sure i installed correctly, ill reinstall everything to try and fix it. my video card is a radeon 7500 if that mnight be the problem. also the shadow scout at freemans base is listed as a millenium falcon, but when you select it, it shows the scout.