• Just for my own clarification, what would a large sum of money be equivalent to in a ballpark figure? I ask because I will occasionally bring a friend on to a server and set them up nice and proper so they can get going quickly. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> &quot;To the last, I grapple with thee...&quot; -Melville

  • Ok, Stinger, you made a comment about mods lagging the server. I have seen this in many other threads as well. What I haven´t seen is a good explanation of how this happens. I don´t want to use mods, I am considering hosting my own server and therfore am just trying to understand all of the issues around doing so. I have searched to see if there is another thread on this issue and have not found one, sorry in advance if I missed something, but could you explain how one person running a mod on a server would lag the server for everyone? Also, If a server wanted to host say the Deathmatch mod, I believe there is one doing that now, does having the mod on the server make a difference? What if an unmoded user connects to a moded server? Does this cause server lag? If this should be in a seperate thread, let me know and I will move it.

  • I do not know for certain, but in my MSWIn experience I would think that it could be similar to mismatched files, corrupt dll, etc... in an applicatation or OS... It will quite often RUN, but throw out errors and bog down to high heaven when this occurs, eventually ending in, tho not always, a crash. This is just me making suppositions tho. &quot;To the last, I grapple with thee...&quot; -Melville

  • Consider this. Server code is always optimized for expected results. Then it adds in special case scenarios to handle stuff it doesn´t expect. So, considering that. The server expect weapons to fire so far and no farther. Someone logs in and is shooting a weapon halfway accross the galaxy. 1) The server is no longer running in an optimized mode 2) That many more players that weren´t suppposed to see the blast now do see it thus causing more bandwidth use Damage increase. The server expects so much max damage able to be caused by a weapon. Now someone cheats and shoots with an dramatically overpowered weapon. 1) Server once again is no longer running in an optimized mode 2) Now it is trying to send data to a client that the client doesn´t understand to 3) The server and client are now trying to resolve why and how this happened and can get out of sync, thus they waste time getting back in sync Cloaking 1) You just flew by someone, the server knows this but for some reason is withholding the fact that you flew by from the client. It is not supposed to do this and thus can cause a crash or instability 2) You shoot someone, now their client is confused by the shots coming litterally out of this air By now it should be clear. Those 3 scenarios can be applied to cheats like speed, double mounted weapons, ect... Basically it comes down to confusing the heck out of the server app as well as the client app. On top of that, things like the weapon range increase cause unneccessary waste of server output bandwidth (the biggest bottleneck for a server with a fast CPU) Visit my server 24/7 Seattle Based seattlebased@hotmail.com

  • This would be why mods are fine if the server is modded alike. Good explanation, btw GD. &quot;To the last, I grapple with thee...&quot; -Melville

  • Great explanation. I imagine then that what you are saying is that if the client and the server are not identical, that is when the lag happens. So the same will be true that if the server is moded and the client is not then there would be a lag.

  • Just for the sake of confirmation: Will trading large amounts of credits get you banned on Elite? I have often traded codename items and ripper mines for large sums of money on browclops. My largest sales were measured in the tens of millions, usually when trading from one weapon collector to another. I once made 8 million from selling a single ripper mine to a desperate player. Many players are willing to pay millions for the right item, and yet the game bases only pay 40k on average. This creates a MASSIVE opening for commerce for the entrepreneurial mind. Characters who don´t need the items might sell them for as little as 150k and be happy, while you might make 3 mil selling those same items to another player. It´s all about building a rep as a buyer, and as a seller. I would rather not get banned from Elite for this kind of thing, so I am just curious if building a business rep and trading in items is a ticket to bansville on Elite. I had previously been considering establishing a rep and opening up shop there.

  • Gung_Ho quoting myself in a previous post in this same thread and yes there is a typo. Figured I´d point it out before someone else does... <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade> No for the money question, it has been prove