Freelancer: Evolutions 1.27

  • Great mod, feels like i never played the game before... excelent dificulty level, great ships. one sugestion for your next mod: fighting against 3 or more civilian ships and win and then destroy the cargo ship is aceptable, but when you fight pirates, only one should be able to blow you, what i mean is in the random missions is no need of endless ships to destroy, only one in one intense fight...

  • Typed long answer to Arania but Deleted cause not sure if Chips wants this revieled....Arania check your e-mail for answer to beam weapon and base, I havent found any 30 mil wreak so thats on chips to answer. Edited by - Shadowtech on 14-12-2003 06:04:58

  • Chip - I was playing this from SP mode. I didn´t set up Open SP (I´ll probably try that in a minute) but I was going through the first few missions and determined that either get OpenSP defaulted in or increase the spacing between the missions. I do one mission, and I´m working for Juni again (not to mention that I´m stuck with this ship for quite a while judging by the prices of other ships).

  • aye - i changed the payout on the first mission to 5k instead. It does tell you when mission is offered that reward is 5k. I left the rest i think due to the fact that with increased value of guns etc, looting the ones you killed would give great monetry gain. The base is in the minefield itself. As a clue - the minefield is not only on a flat plane.YOu may have to fly up or down for 20k to move between one of its 3 levels. Watch out though,no-one has found that base yet................ And the wreck containing 30mil aint too far from it either!. Reason for that is because originally you would have to take loot to NY or another place, but making it out alive was nigh on impossible, so it will sell well at the abandoned base (means that you are less likely to die and therefore lose cargo! <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ) Yeah - the long beam takes ammo - its cause its soooo powerful. Found zinger mines - they are fun, and the depth charge ones (stationary mines) which are great too. They live for about 30-60seconds or so. People run into those things - lol

  • Update patch for those flying the mining ship - everyone else can download too!. It doesn´t matter if the server doesn´t have this as it is controlled client side (ship handling). This should make it easier to manage - but its still tricky. This is one of the largest ships in FL remember! lol. Now - also, when leaving a dock in this ship - it is SOOOOO big that DON´T touch the controls till you are well clear. This will stop you ´getting stuck´ so to speak. This is a non-vital patch only needed by people flying the miner, and only if they don´t like the current control settings. <b>Website: </b><A href=´http://www.pathfinderstudios.com´ Target=_Blank>Pathfinderstudios</a> Contains all the latest on the Evolutions mod

  • Ha I didnt know the long beam takes ammo, just thought I couldnt fire it cause I didnt have enough power. I got to the Order base <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> nice selection of weapons <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

  • Chip - I´m talking between storyline missions. For example, before between the first two missions, you needed to make 3500 after you got payed before starting the second mission - meaning it was 2-3 random missions (depending on how good you were).

  • Tampa Base in Florida system...there is NOTHING offered for sale, period. It kinda sucks to be a pirate in that system, since no nanos or shield bats are offered for sale (this is NOT a faction problem, they just aren´t there...) No equipment whatsoever is sold there, nor any ships...probably a bug i would assume. FYI.

  • &lt;RANDOM IRRELEVANT POST&gt; Think it´s hard? Try it after modifying PREFOPTIONS.INI (or something like that) DIFFICULTY RATING (or similar... BrAiN dAmAgE) to 10! <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> &lt;/RANDOM IRRELEVANT POST&gt; I am the signature virus! Copy me into your signature so that I can take over the world! Moohahahee!

    I am the signature virus! Copy me into your signature so that I can take over the world! Moohahahee!

  • I´m wondering if that spacing could be changed. Since random missions are 4-5k, you´lre looking at 1-2 random missions instead of 2-3 randoms and you´ll have a bit more money for those fighters.

  • FYI... Chips... There will be a very minor and so simple and overlooked problem on inserting addons that will contain generatestres and generatexmlres. fllmm1.dll will be located under this label [DATA. [Resources DLL = InfoCards.dll ; Contains all infocard text resources DLL = MiscText.dll ; Contains other bulk text resource: rumor, offer, and mission text DLL = NameResources.dll ; Contains names of things, primarily. DLL = EquipResources.dll ;Contains names of equipment (in string table) and infocards for equipment (in HTML resources) DLL = OfferBribeResources.dll ; Contains random mission offers and bribes DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text DLL = te_mod.dll ; dll for the TEMP mod - don´t remove whilst active DLL = te_infocards.dll ; for the extra information search things [Data flmm1.dll &lt;----- will be written here by flmm and it will cause id generated to not function properly. you forgotten to insert a space DLL = te_infocards.dll ; for the extra information search things &lt;----- must put space here [DATA so flmm can insert its file correctly. and one other thing. very nice mod you have there. I used my mod with it after i corrected the problem. those battleships really rocks. Now if you could make them really strong, cuz when the raven comes it will really kicck it´s battleship´s ass. lol btw. The starviper as your starting default ship has a minor LOD problem. you didn´t change the parameters in the LODRanges it must be equivalent to 0, 99999 so we can see it in far distances as in the cinematics and cityscape. <img src=smilies/icon_smile_approve.gif width=15 height=15 border=0 align=middle>All I do for <b>LOVE </b> <img src=smilies/icon_smile_approve.gif width=15 height=15 border=0 align=middle> Edited by - firebase on 15-12-2003 10:09:56 Edited by - firebase on 15-12-2003 10:12:03

  • Thanks for a great mod Chips, but I do have some complaints mainly to do with ship turning speeds. I think that the light fighters turning speeds are absolutley rediculous, I mean I had only played the mod for an hour and a half and my wrist was really starting to hurt, because it requires quick actions and extreme concentration to even hit the little bastards, especially when I am only flying a starflyer with a justice mark 3 and the lavablades you get at the start!(by the way those lavablades SUCK!, they are too slow) anyway the second complaint is it´s nearly impossible to trade at the start, because you cannot escape the pirates at all (those damn cruise disruptor missile´s) it´s ok in liberty space but as soon as you try to make a decent profit eg. in Bretonnian or Kusari space you don´t have a chance. Oh yeah and another thing about trading, those transport trains are useless, it is even more impossible to trade with them, they can only dock on certain planets and stations and you do not have any kind of chance to escape pirates except entering trade lanes, which because of its slow speed and no shields makes it impossible to escape unscathed. (as in you almost die with every pirate encounter, most of the time you do die) Baene is right Freelancer did need a difficulty boost, but I really think you got a little carried away, although maybe it´s easier when you get a capital ship, if I can even get enough cash to actually buy one. Sorry to be such an arse, but on a lighter note I did enjoy discovering the new ships and trading goods to be had it makes the game feel a little more rpg´ish.

  • Hi Chips! I saw your mod here the other day, and downloaded it. Installed it into flmm just fine, activated it and launched FL. No problem here. Started multiplayer server and joined up. Here´s the problem: All infocards are missing.The solars list doesn´t show names, the navmap doesn´t show the system names and station names. All I get is ´ID?´ as a name. I´ve read in this thread that this may have something to do with not having WinXP installed (I have Win ME). I don´t buy that. firebase here posted something that might interest you to fix this (you haven´t replied to that yet): <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade> FYI... Chips... There will be a very minor and so simple and overlooked problem on inserting addons that will contain generatestres and generatexmlres. fllmm1.dll will be located under this label [DATA. [Resources DLL = InfoCards.dll ; Contains all infocard text resources DLL = MiscText.dll ; Contains other bulk text resource: rumor, offer, and mission text DLL = NameResources.dll ; Contains names of things, primarily. DLL = EquipResources.dll ;Contains names of equipment (in string table) and infocards for equipment (in HTML resources) DLL = OfferBribeResources.dll ; Contains random mission offers and bribes DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text DLL = te_mod.dll ; dll for the TEMP mod - don´t remove whilst active DLL = te_infocards.dll ; for the extra information search things [Data flmm1.dll &lt;----- will be written here by flmm and it will cause id generated to not function properly. you forgotten to insert a space DLL = te_infocards.dll ; for the extra information search things &lt;----- must put space here [DATA so flmm can insert its file correctly. and one other thing. very nice mod you have there. I used my mod with it after i corrected the problem. those battleships really rocks. Now if you could make them really strong, cuz when the raven comes it will really kicck it´s battleship´s ass. lol btw. The starviper as your starting default ship has a minor LOD problem. you didn´t change the parameters in the LODRanges it must be equivalent to 0, 99999 so we can see it in far distances as in the cinematics and cityscape. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> I´m not a coder or modder, but this sounds like the solution to the infocard problem. Only problem is, I don´t know how the heck I could fix it myself! I figure it has something to do with a script that flmm uses to activate the mod, but I don´t know where I can fix it. Could you please help me with this, as I´m really looking forward to playing your mod. Ps. I have the 3 files installed: evolutions, the server patch and the miner patch. Hoping you can get back to me soon! Kind regards, &quot;Never interupt your enemy, when he´s making a mistake&quot; -Napoleon Bonaparte

    Never interupt your enemy, when he`s making a mistake -Napoleon Bonaparte

  • Erm - when under attack with a train, either a) Have a copilot, or b)use the trains guns and blow the buggers out of the sky. I made them powerful - a couple of shots and they will be dust. U just gotta be careful. As it is the ships have 10k hulls - more than the titan <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>. Try the armored transport - moves faster, and also has 20k + hulls. Alternatively - try other ships instead. Build up cash flying around liberty alot first. Then venture forward. Will sort out tampa - sorry - musta somehow overlooked that one - lol. <b>Website: </b><A href=´http://www.pathfinderstudios.com´ Target=_Blank>Pathfinderstudios</a> Contains all the latest on the Evolutions mod

  • Well, the next update does alot of stuff. Capship weapons at shipyards. Missiles fly faster. LOD ranges for some ships increased. Destructable objects - including the shipyard in Guixiang province. LOOT from blowing things like the shipyard and damaged tradelane rings Also includes shooting debris of stations etc. Tractor beam included on some battleships rather than having to buy it seperately! Attempt to fix the ids problem (not sure if this will do anything for those working on older versions of windows, as i cannot actually test this myself! lol) Commodities fix - three of, including high price, good trade route (accidental) and rep on two items. There maybe more depending upon what crops up here okay. Let me know!! This will be available shortly (two days away MAX) <b>Website: </b><A href=´http://www.pathfinderstudios.com´ Target=_Blank>Pathfinderstudios</a> Contains all the latest on the Evolutions mod Edited by - Chips on 15-12-2003 23:31:45

  • Okay - am worried about people exploiting the unfortunate diamond trade route. Please don´t as server admin will delete your character. It is pointless, cause if you like the mod but have all teh money you need to do anything - then there is no challenge for you at all. So - 1) Don´t exploit it - do it the old fashioned way 2)exploit it and ruin a mod that should take a while to enjoy, but you ruin out of simple greed. I wasn´t going to release the patch for a couple more days as more ideas have been springing up like hell and back, but if peeps are exploiting it I will churn it out in the next hour. First up - servers. If you play without the update - then you get kicked for cheating - so choose now. You either have two updates or just one............... By the way, there are more ideas in the update for new stuff. I will be testing it all tonight for feasability amongst other things..... Apparently its just a incompatibility problem for those running 98 and ME and even some 2000. time to upgrade people! Sorry, i aint a programmer, so not sure why it would go wrong for you guys, but sounds like not alot i can do either! Edited by - Chips on 16-12-2003 19:32:38