Server Killing due to no FLHook response

  • DS Process Manager says it kills my server due to no FLHook response - Is it because my server may not be good enough to run it? Because its killing it when 3 players are logged in......as far as I know it doesn't do that with 2, or even a single player. It just kills after a min or two, we've tried putting it on realtime on the process priority list but it only extends it only for like about 30 seconds longer....


    Help will be much appreciated


    Playing Characters:
    SA_RASANN, SA_Explorer_RASANN, SA_Fighter_RASANN, SA_Store_RASANN