Hi,
I want to make new system. And I want it big.
Questin how I can make it larger than 276k radius.
I have readed throught post and I want to know more exactly
how I can find right numbers to change through hexeditor.
There is lika a lot of mombo-jumbo out there and it is finding
like a needle in a big haistack.
Building new kind of a system
- Paradine
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600k radius is moreless the maximum if you don´t want your ship to fly like in a thunderstorm
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My max radius is 700k afer what it is explosion.
I had readed through that post and I want to
is it possible to hex it larger or it is FL engine limit?
One was talking it was possible and another not :? -
yea, but at 700k from the center the ship is allready shaking. Someone once said that's because FL physics engine uses absolute coordinates instead of relative ones.
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How about a 3D system by adding objects up to +/- 40000 m the system can now accommodate a huge number of objects, mind you prior to FL ModStudio getting the system zones to work wasn't easy.
http://code.google.com/p/freel…udio/downloads/list?can=3
The system I built was around 300k across and +/-40k vertical, it was intended to be a small stellar cluster with 20 suns and 20+ bases and 3D trade lanes (with ship traffic), it takes a lot of work but if you want a huge volume in a single system it's worth considering.
CK2506
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thats of course possible
alot of work