Post Here Your Feedback, Bug Reports and other Comments for FL Rebalance 2.01

  • Yeah, then someone sends a virus to kill your sheilds and your PC .. and when u fly the Independence Day Mother Ship, you can see me and my TIE LF, flying up your &quot;you-know-what&quot;!! <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>

  • WARNING&gt;&gt;&gt;NEWBIE POST First of all, thanks for all the hard work Michael. Yours is by far the best mod I´ve tried, mainly because you haven´t screwed with what worked in the original. Love the way jumpgates work now... I only have one real problem: Upon first entering the EFA system (during the SP story) I immediately got vaporized by about 6000 Corsairs. After finishing the story, I killed Hessians to get neutral with the Corsairs and went back. I got close enough to Earth for the EFA to show up on my Rep list, but they were FULL red and ambushed me. I barely got out of the system alive. Afterwards, I checked your version of empathy.ini and it looks like &quot;ea_p_grp&quot; is mildly sympathetic (+0.05) to EVERY faction from the original game. Is this intentional? The empathies you have set for every group relating TO the EFA make sense, so I´ll probably hack the file to give them the same empathies in return. I´d rather not have to do countless missions for someone else to bring the EFA up to neutral. I just wanted to let you know in case this is something you want to look into. Please let me know if there was a reason for the unbalanced empathies, or if I´m just wrong or missing something here. Thanks again for the incredible mod Michael!

  • EFA is challenging that way. the only fear I have of it is crashing to desktop when a certain type of ship loads when u r undocking. Ship list, yes, MD released one in a Word Doc format. U can try searching for it off the Download Section in Lancers Reactor.

  • It looked in the INI file that my rep with the EFA Police gradually decreased if I shot ANY other faction. By the time I met them they hated me. I changed the empathy.ini so the EFA Police now feel about everyone else the way those people feel about them. It just makes more sense to me. Now I´m neutral with them and GOOD GRAVY the battles I´ve seen already...I just got cut down in the crossfire after departing from the moon...

  • Hobag Could do with some help, can you tell me what I need to do(edit witch files etc...) to get EFA police neutral, cause I have tried everything and it just makes things worst!

  • Long, the Star Destroyer and Nebulon-B Frigate are in the Freeworlds mod. Did not added them to mine because i did not want Rebalance to be a SW total conversion, but maybe i´ll add them to strike missions. Hobag, while on SP campaign go to EFA system in a hyperspace capable ship, like the Awing or Ewing(use the ´Z´ key to activate hyperspace), its the only way to survive there at those low levels. Gameshark, those random CTD´s on launch or encountering some tipe of ship load never appear on my test systems, though were reported by some(i wonder if i forgot to add some encounter file to mds archive...?) Unfortunately the hyperspace engines cannot be added yet, the hyperspace is a side effect of mounting 2 engines on 1 ship and this can be done only at buying time. Anyway the crashes INSIDE the EFA bases are fixed now, only downside is that all bases look like manhattan. about that rep problem its indeed because of the fact that EFA is friendly towards all factions, so they get gradually hostile towards u no matter what u shoot. i´ll modify the empathy.ini, so they´ll be hostile towards pirate/unlawfull factions. thx hobag, nice observation.

  • Hi, Great mod MD! Quick question/suggestion. I know there´s been a lot of talk about the nomad torpedos, at the moment I like the fact that they´re buyable, but can they be changed so that they only fit on the torpedo mounts? At the moment they can be attached anywhere, and I now have people flying around on my server have eleven nomad torps and just toasting everything in sight... <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> also, with the Adv. Champion Freighter shields that are buyable for $9,999,999 in the C. system, are they meant to be there? They have an insane amount of shield points and an even more insane shield regen rate. Is there anywayto tone down this shield? ta,

  • Fantastic mod, keep up the good work. Only problem I´ve had so far has been undocking. Larger ships are dockable now thanks to your removal of the docking animations, but there have been a few situations where I´ve had to reload my game because my kusari gunboat got stuck inside a wall or a door. At one point I was forced to destroy Gas Miner Naha from inside its own dock! The GMG didn´t like me much after that... Congratulations on an otherwise fine mod and I hope you keep it up, FL is even more interesting when there´s something other than navy LFs buzzing around.

  • m3hfew, That sheild u spoke about, many ppl playing online with the Rebalance Mod has said that that sheild, the 9million credit sheild, is a symbol that u have accomplished the game. When you have too much money. So if you see someone with that sheild, that dude must have already earned too much money and gotten his fav ship(s), etc. MD, Sadly MD, I only encounter these problems, .. engaging Mollies in Leeds, that new ship (&quot;To-something&quot;, not the freighter) seems to sometimes crash the game to desktop. It happens to me when I blast them to BOOM with missiles/torps. About the EA System, well, it does happen to me, because I do the regular trades, besides, it is the shortest easiest trade when the mod added extra holes in the EA System. This is what I did ... Buy Light Arms from London, sell them at Earth (EA System). Buy Artifacts from Earth and sell them at London. Only one system away. If you do this as often as me, it is likely around 40% .. you end up on your desktop. I did try reinstall FL, and the mod ... but never worked for me. But I did something very common in what I see before I crash .. I see a ship shooting this laser with a round ball-like tip (head).

  • Another list: 1. The textures on the centurion and the voyager aren´t there. The ships are white. 2. The TIE Defender isn´t centered on the target box. 3. Didn´t you put a ship dealer in Holman Oupost? It isn´t there now...

  • MD --&gt; Sorry, but I´m back after weekend <img src=smilies/icon_smile_evil.gif width=15 height=15 border=0 align=middle> Let´s the whinning begin! 1) Ehmm... TIE Fighter, TiE Interceptor, TIE Avenger, TIE Defender, X-wing, A-wing, B-wing, Y-wing, E-wing, Z-95, Slave-1, Millenium Falcon, Lambda Shuttle (missed something?). Do you really think, that adding two more ships will change anything? So far, your mod is full of different good ideas missed in original FL and somehow it lost focus - collection of ships is already a bit ecclectic. I´m sure ISD and Nebulon will make no difference <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> 2) There are still problems with TIE armament - after buing any TIE, all its´ weapons are gone and replaced with guns from my stock. Guns from TIE disappeared. 3) Recreating TIEs´ cockpits is a very nice idea, but someone has gone too far. Field of viev is so obscured by the graphics, that flying without external view is almost impossible <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> 4) There is something strange in Lambdas´ info card - it ststes, that this shuttle is a heavy fighter (?) with cargo hold of 5 and 0/33 batteries/nanos. I didn´t flew it, so i don´t know if it´s true outside the I-C. If I may suggest something: maybe it will be better to make Lambda a light freighter? That´s enough for now <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> BTW: I love those &quot;Gamma destroyers&quot; (or something like that) - they are full of engine components!

  • Oh, one more thing: there are rheinland battle groups patroling Liberty and Bretonia space - strange sight, indeed <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

  • mh3few, i already had this in mind, the nomad torp will fit only in torpedo/cruise disruptor slot. about the champ freighter shield, thats only for the Champion, as Gameshark very well stated... Also, Gameshark, can u identify that ship that is firing that laser, right after the crash? that will be most usefull, thx. outrider2400(hmm...dash rendar´s ship, nice <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>), the textures on voyager and centurion are not missing, they just not showing on your system. solution is to have a T&amp;L capable graphics card(GF2 and better, or Radeon) and use the mip-map detail level on very high. The three initialy released TIE´s are indeed not centered on the box. Long, those 2 ships are capital ships and not common fighters, so yes i think it will matter adding them. TIE armament(the SFS blasters) is showing, but are very short(just like in the movies, or XWA), take a good look and u´ll see them. The TIE cockpits are superb cause they´re giving an intense feeling of immersion into the game. If u can´t fly that way, than just don´t, i think is very easy, but then again u´ll have to use the Force to do it(&quot;You are not a Jedi yet...&quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>. the Shuttle is a light freighter indeed... Rheinland patrols are evyerywhere as Juni said:&quot;where have u been, professor? Rheinland ships have been sighted in about every system...&quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>. So u see it´s nothing strange about that, besides they can give a hand vs the pirates so stop whining about that(find something else...<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>).

  • I´d like to whine about the fact that the next release isn´t yet released.<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Jus´ Kiddin´. I do think that a Star Destroyer would be cool. but on a minimal scale - make them very rare to see them out and about, and very difficult to buy. That Freeworlds mod is about to be squashed anyway by that other Star Wars TC, by that modding group Project 90 something or other. You know the one? Pick up &quot;WHEN MODS BECAME BUSINESS MODelS&quot; at your fav bookstore, everywhere hardbacks are sold!!! Thanks for your hard work. _______________ What do you know

  • MD, about thay ship that shoots those round-headed laserbeams. I will try to identify them. The prob is, when I am undocking, I usually crash when I am still in the cutscene. But I´d try .. have to remember all the BShips in the area though. One of the Molly ships is kinda buggy, the one that the name goes like a &quot;Todan..&quot; or something. Frag them long enough, and u will see your beautiful desktop again. Only crashes when u frag too many (sometimes even only one). Nomad Torps will be only mountable on Torp slots? Welll .. MD was right, Heilfurry Torps are cool!! Pretty deadly, fragged myself quite a few times. MUST TAKE NOTE THAT SOME MOD-ADDED ITEMS, like Nomad Torps destroy VERY easily! When ur sheild is down, it only take one mine (or only a impact damage from Heilfurry Torp at 500++m away). Does the AWing have a HyperDrive? Would be nice if you would have guns that shoot out missiles. Inspired by Nomad Torps on Gun/Turret/Torp slots. One that uses energy and not ammo. Is it possible to make a energy missile projectile gun weapon? Where else can I get Heilfury Torps? Besides Crete, that is. If only EA Systems have it. That can se some serious BOOM in Liberty area. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> Edited by - GameShark03 on 22-07-2003 04:29:40

  • MD --&gt; Capital ships... OK, its your mod - I´ll not complain any more. But &quot;I find your lack of faith disturbing&quot; <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> TIE guns - they are not invisible - they just mount in one weapon slot - all of them in just one. TIE cockpits are OK, but they cover almost half of the screen - it´s a kind of disadvantage (in original TIE-Fighter cockpits didn´t obscure your field of viev). And no, I´m not a Jedi - yet <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Rheinland ships - ok, I´was wrong, sorry for misunderstanding. No more complains today <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> GameShark03 --&gt; I saw Hellfire torps sold on Kusari planets...

  • Hmm, Thurmonator...the next release will take a while as i am unsure how to release it, a patch will be nice, but requires a LOT of atention as some file might not be copied, and that can ruin everything(remember first TNG version? As for the Star destroyer it will avail only on a very remote system, and present in the strike missions with its imperial TL´s pointed at you <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>. Gameshark, that Molly ship is the Toscan fighter. I´ll check it´s config and see what´s wrong. Hellfury torps can be buyed all troughout Bretonia, Kusari and Rheinland, and Edge Worlds. A shortcut from Liberty to Bretonia and back is trough the Omega-3 jumphole right near Freeport 4 in Magellan, onto Freeport 1. A trade route can be established there and imagine my surprise when i saw IMG and other corporations transports using it!! It seems these guys now to pick the high-dollar trade routes! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>). Btw thx for u´r constant support and interest for the mod. The Awing has a hyperdrive indeed and missile turrets will be added to the next release. About the missile guns i dunno yet, but it´s certainly possible to add them.