Ideas for Freelancer 2

  • Yowser - so many ideas - interesting reading though <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Seems most would be happy with a dynamic commodity market (changing prices dependant upon supply/demand of player presumably - and not NPC´s) Wider variety of missions available.

  • maybe you could actualy fly down to the planet surface urself and land on a platform. and makit so you can combine halo freelancer and red faction for one big game. like the part where u rescue lberty president you should be able to FPS youre way in and rescue her and you could blow up stations planets etc. like on Red faction

    ---------------------------------------- the path of the righteous man is beset on all sides by the inequities of the selfish and of the tryannys of evil men.blessed is he who, in the name of chariety and good will, shepherds the weak through the valley

  • What about the idea of Trent having to find the Don Kavosh to get htem to help Sirius against the Nomads. This could evolve into my idea that the Nomads were created by the Don Kavosh to keep things in order. But the Nomads rebelled and a huge war occured. The Don Kavosh had no choise but to place the Nomads under the crust of a planet, then fled from Sirius. Trent would have to find the Don Kavosh and get their help to stop the Nomads. And also, it would be soooooo cool if the Order had a fleet, not a base but a FLEET, consisting of battleships, cruisers and gunboats!

  • I´m not sure if this has been mentioned before, but, what If the Dom Kavash were really humans..... Would be a great plot twist. And as allways, More minigames.

    "I cannot help but notice that there is no problem between us that cannot be solved by your departure." Perment departure. Is it Bravery or Stupidity? Dropping the hammer, hopefully not on my toe.

  • The way the intro puts it in the first game, there´s got to be a time when the people of sirius decide to go back and claim their homeland. I think a good way to go with FL2 is that you start off being able to join any faction, with multiple storylines, but they all ultimately result in all of sirius going back to earth to throw down the coalition. That way everyone can really go about the game in a different way from the start but end up with the same goal. Just a thought though, id imagine that would be pretty complicated to do. &quot;we have grown, we have prospered, we have flourished, but we will NEVER forget&quot;

    we have grown, we have prospered, we have flourished, but we will NEVER forget

  • 1st. U should put the buing station seection in the most players wantend part. In freelancer u should be able to create ur own &quot;Empire&quot; u choose trading, pirating or bounty hunters... Like X2 the threat u should be able to allocate ur own convoys and foghters and stations. 2nd. The economic system should be more sophisticated... Like different currencies in the different countries... or u should be able to take loans. 3rd. U should be able to create ur own ships, guns or missiles, with some restrictions of course. 4th. if the planets are moving the trade lanes will be useless. 5th. The storyline should have a better ending. Please destroing few stupid sattelites... U should be attacking ships in a HUGE WAR like the nomad leader or something. 6th MANY and I mean MANY mini games... Races (with ships with different speeds and thrusters) and making bets on the racers... duels not only with players but with NPC´s and again betting on them. 7th. U should be able to play the single player storyline with other players (humans) like not more than 2 or 4... 8th. U think of the next ones... <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> (edit) 9th: Levels: Not only ur main rank... Real skills like piloting, charizma, Leadership, Mechanics, Tradeing skill ( took my enspiration form Space rangers) These skills could let u: Turn ur ship faster, make ur equipment break lesser if under fire, charge cruisers faster, make ur aim better, like auto aim, wich can be seen if u put ur cursor even near the cross, make the equipment prisez lower, even ur reputation could make equipment prises for u higher or lower. And leadership for the men u hired like how many or how good they can be. There can also be a mercs quarters on planets. Also Diplomacy skill to use when talking to npc pirates or stuf like that... what do u suggest and what are ur thoughts for my suggestions for the next game of the decade: FREELANCER II Edited by - K_Lancer on 6/19/2005 3:43:02 AM

  • I would love to have a Energy Bar... Kinda like this: Guns : --------------------- Shield : ---------------------- Life Support : ------------------------ Communication : ------------------------- Turning : ----------------------- Engine : ------------------------ and u could drag the bars ( : ---------------------- ) as u wanted it... u could live without Life Support for X amount of time, couldn´t get any messages without Communication... Less communication, less briefing.. Turning would be like hell if u didn´t have it over normal.. Engine = speed of course... and Shields.. like u take shields on max when going trough a gas field... AND! radiation... there should be some way to protect ur self from Radiation... AND <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> u should be able to pay outcast or something to let u dock on station, fly through system without beeing attackt and stuff like that, without changing ur rep.. like, just for 10 mins of something... Gotta admitt.. i love the idees many of u got... GTA mod! YEAH! <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Kay-Axe - Commondore of Romanov

  • Some more ideas: - Be able to buy more than one ship, or a way to transfer cash from one account to another (so you can trade, fight, explore, etc. without having to buy another ship every time). - More commodities and contraband (more than just Cardamine and Artifacts) - A way to customize your ship without having to modify the ini files (think of purchasable or importable skins, customizable bodies for your ship, customizable wings, whatever) - The ability to get a reputation on a battleship. Like if you´re friendly with a certain faction, you could do loads of jobs for them, and help people with tasks on the battleship. You could slowly become a commander and take control over the battleship (just an idea <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>) - Better mining (think of a mining vessel you could control to drill holes into large asteroids in asteroid fields, that´d be cool) - be able to purchase a train - be able to become a pirate and tax CPU´s offline - black holes !

  • true, I was just getting all excited with the stats and all <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> To me, all I need is a <b>huuuuge </b> universe, some new things to see in the universe (not just a bigger version of the original), having multiple ships would be handy, and the mining vessel would be a nice newcomer, and a welcome expansion to the (relatively boring) mining aspect...

  • I don´t know if this idea was posted but it would be awsome if Freelancer 2 had the Domcavatch (spelling unsure) return. And if they teamed up with the nomads in order to become the dominat powers again. I also suggest that the hyper gates be unlocked. So that instead of having Just the serious system to travel in we should have the univIerse. It´ll be also interesting if the players were able to fly Gunboats, Cruisers, battleships, transports, trains, and even fleets. It´ll be realy cool if the players could control a entire fleet, consisting of 1 battleship, 2 cruisers, 3 gunboats, and 6 fighters. And I also wish the see cloaking devices that cloak the ship from NPC. BUT to be completly visible to other players durring Multiplayer. I also wish that the main characters remain the same. If there is a mod for some of the things listed above, E-mail me at Lancecho009@yahoo.com Lance Cho, A freelancer fan

  • sensor Sensor cloak the person are not able to be seen on your hud. You have to clink on the person to see their health and shields. Or use NPC to attack the person. You could be seen awayway but you will be hard to see

  • this probably sounds like a rubbish idea but on multiplayer two people should be able to link up so they can have 1 ship so that 1 person can fly and fire and the other repaires the ship an all that sonar stuff what the hell does *click* <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Mean?????

  • I think that you should be able to start your own company and set allies and enimies for that company. And have some sort of station editor, something that lets you design your companies bases. Then you pay Daunman to build your base over time and when it´s opperational your neural net accounts gains and looses money with the trade on the base. You would have to pay the workers, maybe protect your base. You should be able to hire someone like Universal Shipping to make your trade runs for you. Also, you should be able to place orders for material, set your own prices for things, etc. Just my personal idea. I do wish that MS would make a FL2...

    Maxed out ship, 16 mil., and nowhere to go...I wish my MP worked

  • Seems alot of you are getting a bit crazy with the home ownership, taxation, first person shooter RPG supergame ideas. I say leave freelancer pretty much how it is in terms of inclusion of features(simplicity was what drew us close remember, if we all were so dissapointed we wouldnt be here on these forums in hopes of another Freelancer), just revamp certain elements of gameplay for the sequel. The most important addition is of course dynamic universe gameplay, not just trade and commodity pricing but economic indicators of certain factions. If one faction has an abundance of resources they will produce more ships and ensure safer travel through their space or be able to further faction agendas. Say the Corsairs are helped by a player (balance should be preserved until the player helps out the faction in combat battles or trade) and the number of ships grows large enough or number of enemy ships small enough for them the expand into another sector, say a Rheinland sector. The game will spawn not only the corsair ships but a Rheinland police and or military to try to decimate the faction power of the Corsairs pushing the back to their home space. If they were to get into New Berlin or a neighboring system, cap ships would spawn in response. This is just an example of many outcomes that would be possible with this system that is not beyond current gaming technology. Something that I´ve found is really fun in most games was implemented in a way but not really used in Freelancer I. The news system was pretty much static in the first game. With a new economic system you could get updates/news blurbs on how current factions are faring in space. Also some random events could pop up, like maybe the Kursari economy flourishes with the installment of a new president, which will add temporary bonuses to Kursari trade. Another thing would be faction status, becomming a member could gain you military rankings, discounts, possibly different greetings in bars for higher ups. And last maybe hubs for planets and stations in third person walking mode for planetary businesses(bar, ship dealer, landing dock, other), nothing fancy like an FPS but just a small hub to explore, chat with npcs and maybe find some other cool stuff. As for other things probably just the obvious, missions(patrol,cargo especially, and faction specific specials through exclusive listings for different ranks), new ships, weaps, systems, player customization, ejection, ect. I actually recommend against the orbiting planets because of the way Freelancer is set up, this would only complicate things in the long run, it is after all just a game. Spinning planets and a day/night cycle for planetary hubs could help to create the illusion and would be a better option. If anyone were ever to read this from DA, I don´t care what you do as long as you develope the story line and sub plots and don´t leave Sirrius. I´m dying to find out if Planetform came clean about their operations, if Daumann ever pays for their crimes and Rheinland gets out of poverty, and if the Corsairs ate any more of their people. Just answer those questions and I´ll be happy. Edited by - FuBi7k on 7/11/2005 3:25:39 PM

  • i think it would be good if they added a coprative single player you and a friend facing the odds together and also more commodities would be fun. also it would be quit special if you could walk freely an the planet<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> from your new best mate fordy lol

  • The greatest/most valuable improvements IMHO would be: 1. More realistic physical universe. a Orbiting full scale planets in physically realistic star systems b Navigate star systems using at least psuedo realistic real space vectoring [this doesn´t have to be complicated for the end user - just point and click way points that automatically calculate approach vectors for moving objects including planets and stations etc. c Enter atmospheres and navigate planet surfaces for bases [again this could be point and click/ goto system - but with the option for free flight 2. Improved NPC universe a Dynamic, changing and influencable political, commercial and cultural demographics b Ability to interact with, ally with, trade with, hire, fire and organise NPCs c Improved commercial system as a part of the above two points. d Non linear storylines. Less prescriptive/free will limiting missions 3. Improved PC development a Design initial character b Ability to own/build capital ships, bases and stations, build fleets (both military and commercial) and give them missions to fulfil. c Ability to influence politics and take part in diplomacy and war, conquer systems, ally systems, own systems, build empires as well as wander around as a lone trader in a scrap bucket. A BIG ask, however, imagine the possibilities...unlimited adventure.

  • I like Freelancer´s simplicity, and so in recommending (probably to no effect) what I´d like to see in FL2, I´d like to keep a lot of that. There are lot´s of ideas here for extended character development, such as joining factions, having charisma, wisdom, etc... But Freelancer is an RPG-Lite game. It´s meant to be accessible to everybody, with action at its core; the developers mentioned that they wanted players to sit down and start lighting up the skies, and that´s exactly what they´ve achieved. That said, I, like most folks here, desperately want to own more than one ship. It´s too limiting to go buy a freighter (250 cargo) to make a couple of runs for $$ and then have to fly back to *insert spoiler here* to pick up a Titan again. And then I´ve got to stow all my turrets until next time I have a freighter. And I´d like to have wingmen, though the game is called Freelancer. I want to belong to a group. I want interaction on the planets, too--maybe even meeting with my buddies in bars. And it would be nice to take out bases... So, a whole mess of these things can be solved very simply... Microsoft, please be listening... And the answer is....... Faction. That´s it. Why aren´t I, Trent, a faction? People and NPC´s could join my faction. I could shoot up a base, now it´s in my faction. When I land at a base controlled by ME, there´s one extra option on that menu bar where I can repair, replace defense turrets, create missions (paid out of my pocket), and set prices/inventory. It´s all seems so simple! Suddenly, after the single player campaign ends, I still have goals; I need to buy/sell/scrounge for guns and commodities to sell. I need to defend my various bases from rival factions. I need to hire people, or save their tails to get them into my faction. It increases the communication in the ´living universe´--I would have a message tab, where I can see who is doing what to me and my faction members/allies, etc. And it gives me a real stake in things, even without the continued storyline. Right now, I feel more like &quot;what now?&quot; since I have nothing to really shoot for. I can make money, but that´s it. Give me stuff I can claim, and then make me defend it, and the game comes to life. And with the small multiplayer size, factions are perfect!!! We can essentially be trying to build mini-empires, vying with one another! And yet, no simplicity is lost. So that´s my big idea. Unrelated additional wish list items On an unrelated note, after the SP game is over, it would be nice if, like, every 100ish missions, I ran into a character for a random mission. Make it feel like the game wasn´t &quot;over.&quot; And planet´s need more than one docking ring--what, is there only 1 major city per planet? AND Ever heard of supply and demand? Would it be so hard to change prices? It seems illogical that I can run a freighter full of diamonds on a single North/South run over and over and over and over, and make an enourmous profit every time! Grr.