Rebuild Update

  • The least I can say is: I am surprised by this sentence: <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>If Rebalance was a cancer patient it would be a walking tumor <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> I played ReBalance from Version 0.6 on. With 1.4 i had to start a new game. I am now on RB 3.50 Beta 3 full - and i am still going on with the savegame I started with 1.4 !! RB has been one of the most stable mods I played on my system, far more stable than Hostile Universe 8.1 or TNG (except 1.7). It was an innovative mod where a lot of the now common features were firstly implemented to FL-modding. I am looking forward to your work. But - sorry to say that - after having made such a stupid error without reasonable backup I´d like to ask you to show the respect that is due to such a huge and popular mod. No personal offence intended.

  • @zazie, you´re system must be one of only a handfull of systems that can run Rebalance without continual CTD´s.What I mean by you´re system is you´re buses &amp; sims, when they are made they are lucky if they work between 70%-85%,the industry hasn´t made

  • If you´re right about the system then I am veeery happy about the fact that I have a custom-built system with selected parts and 1 GB of RAMBUS. Very stable - I think all computers are stable as granite <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

  • Something that you guys may want to keep in mind... RB 3.5 was a HUGE update over 3.4, there was a lot that was being introduced, and as such, there was a lot that could go wrong, so try to remember that we pulled RB due to the problems in 3.5, not due to problems with earlier versions. Just to make myself clear I´m not saying that the earlier versions didn´t have their share of issues, just that in a lot of cases, there were easier work-arounds. RB 3.5 was not like that. And I´ve been thinking of other ways to make appropriate changes to the Mod so that we will have fewer problems in the future. Anyway, zazie, go easy on bejaymac, he meant no disrespect toward RB or the developers of it, he´s been very helpful and forthcoming with ideas with us about what he´s discovered. So please keep that in mind <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Have fun you guys <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> ArchKaine Some say ignorance is bliss, I say they´re just too blissful to know better.

    Death to the enemies of life.
    Life to the enemies of death.


  • all of the rebals except 3.5 have been VERY stable on my laptop. only problem is some nomad weaps on the balstar and base in alaska not letting me undock. i do admit that rebal is adictive and one of the most diverse in weapons, ships and systems. also i do look forword to the next rebal or rebuilet version of it. the raven claw and balstar (spelling i know) have been one of the best ships i have flown. however enuf of that.

  • hi gents, the main stabilty problems ive had with RB is in running a server for multiplayer. single player probs have been mainly on 3.50 release´s, but with the likes on 3.12, 3.2 and 3.4 i had very few sp problems,just the odd ctd and such like. Best of luck with the project and i hope you can sus it out, along with the rest of the team all of my questions are answers to my sins.and all of my endings are waiting to begin

  • We´ll get her running right again bro´s. Thanks, sabb for dropping by <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Even if we do have to rewrite her, we´ll get her running <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Be good you guys, ArchKaine Some say ignorance is bliss, I say they´re just too blissful to know better.

    Death to the enemies of life.
    Life to the enemies of death.


  • It´s good to hear that RB is being rebuilt. I love the diversity of everything in RB as someone said. Thanks for the hard work guys <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

  • Just a fyi for everyone, if all goes to plan at my end, i will be setting up the black sabbath server again soon, i will be doing that once me and my g/f have our baby ( due monday 18th july) and i can get a second box set up and networked at home, i will be running the old 3.4 with patch´s and if i can find it the add-on patch as well. i will keep you all posted as to wats happening my end. black sabbath server admin all of my questions are answers to my sins.and all of my endings are waiting to begin

  • I think Ro9ue can give you a link to the Addon, if you mean Aten-Addon, he has a site for it. Glad to see that you´re bringing the server back up <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Talk to you later <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ArchKaine Some say ignorance is bliss, I say they´re just too blissful to know better.

    Death to the enemies of life.
    Life to the enemies of death.


  • Hey again guys. I have been talking with sabbath and kinda got informed about the RB situation. Although I know nothing about the FL system or how to mod it, I will offer myself to do smaller things (rewriting infocards, or whatever things dont require too much knowledge). I know alot of the things in RB need some more spice and correction as far as info goes. I can do some small modding things I spose if i have some info on how to do them. Just offering my services for RB <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Also, if the dev teams needs a webhost for a dev version of the mod, let me know. I do webhosting and can offer limited hosting (but should be sufficient for developers). I assume Lancers can host the final version. Let me know if you need anything guys, Ross

  • Also, the prices in RB are just wacked. Nomad weapons for a couple thousand!? Pfft. Perhaps I could help out on rebalancing these as well (assuming changing prices aint hard to do). I assume everything in FL is through the .ini files. I can learn to edit some of these for the information on places, ships, equipment, prices, etc. Please let me know if you guys are wanting any help in this area. Also, there seems to be a want for beta testers (someone I met in a 3.4 server tonight). I told him to come here and ask about that. Hopefully more people will want to relieve some stuff on the main modders. If I can help on the info crap, you guys could maybe focus on getting rid of the bugs or fixing some of the systems. Thanks again guys for making RB possible again <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

  • Heya Ross2376 (wasn´t that a base in one or most of the Aliens movies?), Best thing that you can do for now would be to coordinate your efforts with Bejaymac, and, if you want to, do the infocards and price balancing that you mentioned. Please try to keep things reasonable, and if you have any questions, ask one of the Dev´s (Myself, Ro9ue, Bejaymac, Darquies, awts0c {though he´s more geared for the SirEx Mod than this one, I´m sure he´d have good ideas}, plus, don´t forget the TLR staff if all else fails, those guys rock <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> ). Also, I believe that Darquies is the guy to talk to about changing prices. If I remember right he updated the entire trading system so that there were not so many uber-trades that were less than 2 systems apart (helped to keep the game challenging). Please let us know what and how you´re doing, we want to keep the team as close-knit as possible, with as much communication as we can handle. So if there are any questions, let one of us know <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> For future reference, I may start experimenting with Argh´s Modding style, using XML, I´ve played around with his XML Toolkit 1.2, and I´m impressed as I can be with it. It´s amazing stuff. Argh, if you´re reading this, you freakin´ rock man <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Anyway, talk to you all later <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Let me know if you need anything. (archkaine***SPAM***@gmail.com) -- remove the ***SPAM*** part first <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ArchKaine Some say ignorance is bliss, I say they´re just too blissful to know better.

    Death to the enemies of life.
    Life to the enemies of death.


  • @ Ross2376, any help on the pricing would be appreciated,but please don´t edit any of the info cards at the moment. I say this because at the moment Rebalance has 6 extra dll´s for the names and infocards,(according to some of the numbers I´ve found there

  • May I recommend that you run Accushots FLScan on Rebalance - whilst it won´t give you a solution to every issue, or perhaps not even most of them... it may pull up ALOT of information about errors. I would also recommend that you run a server, and then feed in the error numbers that get generated in the console into the CRCTool - which will &quot;decode&quot; what it translates into. This is useful for missing mounts etc, which whilst not terminal themselves, certainly do not help either.

  • As far as Info cards, I can do them without editing the DLLs just yet. I am not even sure how to edit them as of yet. However, I am compiling the new info cards (in their XML format) in a txt file. That way, we can just place the XML in the DLLs you create/cleanup/whatever. I have opened up several DLLs and found some resources that have the XML info cards...but I really see no pattern in it. What do you guys use for DLL viewing/editing? For prices: There just needs to be some equipment price changes..maybe ship price changes. I know you can buy repair turrets for 300$ in 3.4...10K in 3.5. They can last you up until you can purchase a Tempest...those kind of weapons really need to be increased in price and such. Just things like that. We have to keep it challenging. Archkaine said that someone already balanced trade routes so that shouldn´t be too much of a problem. I have just opened DataStorm and I am going down the equipment list, creating XML infocards for anything that doesn´t have one. As I said, storing them in a txt file. I need someone to tell me where to find equipment specs. I need to be able to lookup engine speeds and thruster specs and stuff like that to be able to include in the infocard. I really want to make them nicer looking than previous versions too. I am basically figuring this stuff out as I go. I think once I can learn how the DLLs work and where things are located in files (especially INIs), I can do alot more of this stuff. I have been talking to alot of my friends who used to play RB with me and there are alot of people awaiting the next version. I have a few people willing to help me with the history of some of the ships I am unfamilar with. I am pretty excited with all this. I know you guys have alot more stuff to do than me so I won´t waste your time. However, if anyone has AIM, MSN, or Xfire, they can contact me here: AIM: ross2376 MSN: ctx00062 -- @ -- centurytel.net (remove -- ) XFire: ross2376 Btw, Bejaymac, I have sent you a few emails. Some are before I figured out this DLL/Infocard business.

  • Also, for pricing, where can I find prices for equipment? And is there a max price? I noticed the Colossus Shield in RB was $9,999,999. Can´t go over that? I will start rescaling all the prices for things and create a table for it all I spose. Thanks again guys.

  • @ Chips , I used FLScan back at the start as well as FLIA, I got 1200+ errors with FLScan and an error log from FLIA that was over 800kb in length, thats why I decided to do a rebuild ,less work or so I thought. <img src=smilies/icon_smile_tongue.gif widt

  • Sabbath suggested we replace the ships and I totally agree. Like all the SW ships should be made closer together (in same system). We shouldn´t bucnh EVERYTHING up but some styles of ships need there own system (SW in one system, ST in another, etc). We could maybe span them across 3-4 systems, but not the entire galaxy. Also, I have notice the equipment stats in the infocards is almost all wrong. I am reworking these for the correct stats. Bejay, let me know when you get those new DLLs. I will be able to just paste this XML in there once I have the correct ones. I am compiling a list of all the ships, equipment, etc. for the pricing rebalance. I have found how to edit all the equipement and prices and stuff. I am catching on quickly, so I may be able to help with more in the future as I learn this stuff. I am going to start a &quot;todo&quot; list with our top priorites, which I will get from Bejay. Sabbath also mentioned a cut back on cap ships. I can partly agree. Some of these uber ships need to be redone so there arent so many....however I do think a few cap ships are nice in the game. On to systems: Some of the systems are just wacked. Such as Mimbari (spelling) and Narn. They have single planets and are kinda pointless. We should add more to these systems or take them out. Most of the Tradelanes in the new systems are wacked too. I am going to try to figure out how TLs are setup and maybe I can help fix some. However, alot of this stuff is low priority. As I said, I will compile a todo list for us and post it. I can´t right now because I am getting ready for work. Bejay, what are you working on and what priority is it? Any other modders working on stuff that I should put down? BTW arch, I got your IMs but I was asleep <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Thanks guys, Ross