Hello, folks. I am Greg Wolfe. The few old-timers here might remember me as Argh- I wrote a lot of tutorials and stuff back in the old days.
Anyhow... time has passed, but I'm still making games and the occasional mod. Recently I downloaded Unity, and was quite pleased with how easy it is to build games with. I think I may build a "spiritual successor" to Freelancer with it.
I can't afford to buy the rights to the original IP from Microsoft, so I can't have Juni and Trent running about or use any of the original setting or storyline. In fact, this will probably be the one and only time I mention Freelancer at all (to avoid getting sued later down the road). That said, Freelancer was never really about the storyline per se- it was about having an awesome sandbox experience. Having built a really cool mod for Mount and Blade last year, I got the itch to build a sandbox game again (it's my favorite concept) and now... well, I have something, and it's mainly a matter of whether I think there's enough interest left in the FL community to find an audience for the project.
Because I hate announcing stuff like this without having anything that people can play right away, I've spent the last two weeks building this very early tech demo, showing that the basics of flight, FL-style, and a lot of the basic rendering technology (star-spheres, planets, basic special effects etc.) is working. It's not super-awesome yet, and all you can do is fly around, but it works, and I'm hoping to find some people to test it as it gets closer to being a working game.
Anyhow, long story short, here's a link to the project.
Simply unzip it somewhere and double-click on test.exe to run it. The controls will probably be utterly familiar to most of you.
If people want to check it out and give me feedback, or just read about what I think I'd like to do with the project, I can be reached at the wolfegames.com forums.
Oh, and no, this isn't some elaborate April Fool's joke :lol: